UNIT_WEAPON_RF_ATTACK_RANGE doesnt mimic Reforged behaviour
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terrioss commented
Currently setting weapon real field for UNIT_WEAPON_RF_ATTACK_RANGE is working correctly, but doesnt copy refogred buggy behaviour which is
BlzSetUnitWeaponRealField(hero,UNIT_WEAPON_RF_ATTACK_RANGE,1, NewRange -BlzGetUnitWeaponRealField(hero,UNIT_WEAPON_RF_ATTACK_RANGE,0))
cipherxof commented
This has been resolved in 0.2.1.