Bodiam Castle issue tracking
Closed this issue · 1 comments
TheRealPear commented
Map Name
Bodiam Castle
Bug Type
Other or unsure
Description
This is only an issue tracker for Bodiam Castle as I have no other way to help me organize and document any changes. It will be edited with more issues as I gather feedback from players and then closed once I feel the map reaches maturity.
- Prevent spawn blocking
- Make spawn islands bigger and move beds couple blocks away from the spawn exit
- Block infinite water source (may not be possible)
- Arrows are removed upon death but not bows (both should be removed, regardless of tier)
- No tool downgrading on death (not possible at the moment with PGM)
- Wool should likely not be on item remove (allow other blocks to be dropped as well?)
- The max entities on the spawners should be adjusted (team spawners)
Reserved for Bodiam Castle v1.1.0
- Replace villagers with the new interactive shops
- Update world border to account for monostable filter changes
- Add enderchests with items dropping upon permanent death
Reserved for Bodiam Castle v2.0.0
- Redesign middle castle
- Redesign diamond towers
- Redesign spawn (more exits, etc.)
- Fix islands to look more natural
- Implement resource upgrades (including kits)
- Implement throwable fireballs
- Port interactive shops from v1.1.0
- Port world border changes
Screenshots or Videos (if applicable)
No response
TheRealPear commented
Closing this as Bodiam Castle 2.0.0 is very close to completion; will probably add it to the repository by next week.