Pinned Repositories
ACG
C# OpenGL renderer i've created for learning how game engines work
BoidSimulation
Boid / flocking simulation
bvhio
Read, write, edit and create .bvh files with hierarchical 3D transforms
genericTree
Type independend quad-, oct-, custom tree implementation
glslLib
collection of usefull GLSL functions
raytracingshader
Singlepass raytraced complex scene within a fragment shader
spatial-transform
Transform hierarchies in 3D space
unityTree
Quadtree and Octree implementation for unity
Wasserwecken's Repositories
Wasserwecken/bvhio
Read, write, edit and create .bvh files with hierarchical 3D transforms
Wasserwecken/unityTree
Quadtree and Octree implementation for unity
Wasserwecken/BoidSimulation
Boid / flocking simulation
Wasserwecken/spatial-transform
Transform hierarchies in 3D space
Wasserwecken/glslLib
collection of usefull GLSL functions
Wasserwecken/genericTree
Type independend quad-, oct-, custom tree implementation
Wasserwecken/ACG
C# OpenGL renderer i've created for learning how game engines work
Wasserwecken/bachelorthesis
Wasserwecken/raytracingshader
Singlepass raytraced complex scene within a fragment shader
Wasserwecken/yaiks
Wasserwecken/BobsGraph
Hearthstone Decktracker plugin to visualize the damage distribution of the simulation of Bobs Helper.
Wasserwecken/genericVector
Multidimensional vector type and arithmetical implementation
Wasserwecken/HelpingHands
2D Co-op game