Suggestion: Skip mod button when enable/disabling mods
0jrv opened this issue · 2 comments
add a skip button to the enable/disable mods
some mods take a while to disable so it would be good if you could skip it
I'll see if it's possible to do something like that
When you cancel enabling/disabling mods, it actually doesn't revert any of the changes made up until where you stopped because you'd need to move those mods back, which would take even longer
I also tell the program to finish the current step when canceling for a couple reasons:
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To prevent any risk of file corruption (I have to do more research on the module I'm using to manage files to make sure it's safe)
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The files are iterated through a for loop, so iterations cannot be skipped outside the for loops scope (theres a couple of workarounds for this)
Thanks for the suggestion! I'll definitely think about it
Unfortunately I believe this is impossible I've tried a lot of approaches over the months.
In mock testing it worked but when dealing with real files it would result in crashing without any error message.