Experiment: zooming waaay out
pkgw opened this issue · 2 comments
pkgw commented
@astrodavid10 is curious about ways to zoom out farther than the current FOV limit of 60°. The distortions are going to get really gnarly, but I'd be curious to see what happens if you just hard-code a FOV bigger than that limit with the current engine. CC @Carifio24.
astrojonathan commented
The trig breaks down completely at some point for the projection matrix and you just can't increase the FOV without breaking. To get super wide views you have to use multiple rendering passes and then use a warp projection to get them all in the same screen, like the single full dome mode.