Issues
- 7
different types of Logistic Robots
#45 opened by Xerrass - 0
Tweack recipys
#62 opened by Xerrass - 1
New Accumulators
#83 opened by Xerrass - 0
Chemical System
#90 opened by Xerrass - 2
Water Well
#59 opened by Xerrass - 0
Bioplastic
#82 opened by Xerrass - 0
Water Tweaking/Cleaning/recycling
#92 opened by Xerrass - 1
Pumps output Dirty-, clean-water
#43 opened by Xerrass - 0
Turret Rebalance
#91 opened by Xerrass - 2
Enemies
#55 opened by pizzaoverhead - 0
- 2
Water filter (settlement Tank)
#52 opened by Xerrass - 0
- 1
Greenhouses and different types of food
#64 opened by Xerrass - 6
barrels for all fluids ?
#66 opened by Xerrass - 0
New Modules
#89 opened by Xerrass - 1
ground layed solar penals
#47 opened by Xerrass - 0
- 0
Bigger radar
#73 opened by Xerrass - 0
More Inserters
#79 opened by Xerrass - 0
Longer Undergroud belts
#80 opened by Xerrass - 7
Fast inserter recepie automation
#85 opened by Muchaszewski - 1
Gravel back to Stone!
#87 opened by Xerrass - 0
- 2
New Resources
#84 opened by Xerrass - 8
Wrong recepie for very fast inserter
#86 opened by Muchaszewski - 0
- 0
steel frome ore
#81 opened by Xerrass - 0
Reordering crafting Queue
#65 opened by Xerrass - 0
new Ammotypes
#72 opened by Xerrass - 0
water Tower
#54 opened by Xerrass - 0
Different types of weapons
#70 opened by Xerrass - 0
Transformers High voltage + Electric fences
#63 opened by Xerrass - 1
different types of clean water
#44 opened by Xerrass - 0
- 0
- 1
Food System
#69 opened by Xerrass - 0
Roboport Stuff
#77 opened by Xerrass - 1
Faster Inserters
#78 opened by Xerrass - 1
Better personal Roboports
#74 opened by Xerrass - 0
Resource libary for use in other mod
#48 opened by Xerrass - 1
Erode ore for better usage
#67 opened by Xerrass - 1
Bigger long Range electric pole
#76 opened by Xerrass - 0
going underground
#49 opened by Xerrass - 1
- 0
More barels for more fluids
#75 opened by Xerrass - 0
research queue
#71 opened by Xerrass - 0
- 0
- 1
Item.group.themod is not capitalized.
#61 opened by luckcolors