System.NullReferenceException in 2.5
Closed this issue · 1 comments
Arkhorse commented
While looking for why I am getting stuttering I added something from the modding server, to enable debug logs (I think). Anyways, this seems to be what is actually causing it. Happens every couple a ms.
Latest.log
Relevant log bit:
[14:17:44.749] During invoking native->managed trampoline
[14:17:44.749] Il2CppInterop.Runtime.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.
--- BEGIN IL2CPP STACK TRACE ---
System.NullReferenceException: Object reference not set to an instance of an object.
at PlayerManager.GetInteractiveObjectUnderCrosshairs (System.Single maxRange) [0x00000] in <00000000000000000000000000000000>:0
--- END IL2CPP STACK TRACE ---
at Il2CppInterop.Runtime.Il2CppException.RaiseExceptionIfNecessary(IntPtr returnedException) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppException.cs:line 36
at Il2Cpp.PlayerManager.GetInteractiveObjectUnderCrosshairs(Single maxRange)
at HouseLights.Patches.PlayerManage_UpdateHUDText.Postfix(PlayerManager __instance, Panel_HUD hud)
at DMD<Il2Cpp.PlayerManager::UpdateHUDText>(PlayerManager this, Panel_HUD hud)
at (il2cpp -> managed) UpdateHUDText(IntPtr , IntPtr , Il2CppMethodInfo* )
Xpazeman commented
Error wasn't critical as it didn't prevent anything from working, but it's fixed in 2.5.2