YUZHIGUIYI's Stars
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
lkimuk/the-book-of-modern-cpp
The Book of Modern C++
MKXJun/DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Illurin/VulkanGraphicsEngine
基于 Vulkan 的渲染引擎框架
KhronosGroup/glTF
glTF – Runtime 3D Asset Delivery
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
openai/openai-python
The official Python library for the OpenAI API
archibate/IOGPT
ChatGPT that can operate on your local file system, search Google and browse website.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
juliettef/IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
penumbra23/PBR-Shaders
Standard PBR shader written in Unity Cg
zauonlok/renderer
A shader-based software renderer written from scratch in C89
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
vblanco20-1/vulkan-guide
Introductory guide to vulkan.
OGRECave/ogre
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
adriengivry/Overload
3D game engine with lua scripting
aras-p/ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
qiutang98/flower
Miku fan-made free MikuMikuDacne renderer
rui314/mold
Mold: A Modern Linker 🦠
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
CedricGuillemet/ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
VisualGMQ/toy2d
A toy 2D renderder based on Vulkan
vinjn/awesome-vulkan
Awesome Vulkan ecosystem