fix: Values are hardcoded
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LordOlumide commented
Description
The texture property values are hardcoded. For example, for the radius of the Bubble texture, the step size of the Celtic knots texture, and so on.
Expected Behavior
A suggestion of how it should be done is to have a super-class of TextureRenderObject that is extended by every texture, each with its own specific properties.
For instance,
sealed class TextureRenderObject extends RenderProxyBox {} // sealed for exhaustiveness checking
class BubbleTexture extends TextureRenderObject {
final int bubbleRadius;
final int numberOfBubbles;
const BubbleTexture ({
this.bubbleRadius = 20,
this.numberOfBubbles = 100,
});
@override
void paint(PaintingContext context, Offset offset) {
// TODO: Implement
}
}
In use, it can be like:
Textura(
textureType: BubbleTexture(
bubbleRadius: 15,
noOfBubbles: 200,
),
child: Container(),
)