Simple and lightweight library without any dependencies to create and manage, well, timers.
The easiest way to install timer.js is via npm
:
$ npm install timer.js
or if you prefer good old files, you can manually download dev or min versions.
Let's cook pizza
var pizzaTimer = new Timer();
var pizzaCookingTime = 15 * 60; // 15 minutes
timer.start(pizzaCookingTime).on('end', function () {
alert('Pizza is ready, bon appetit!');
});
Timer.js is written in UMD
style, so it's compatible with AMD(Require.js), CommonJS(nodejs, browserify, etc.) and direct browser usage as a global.
All methods listed below support chaining, so you can write:
myTimer.start(10).on('pause', doSmth).pause(); // and so on
Also you can use this
keyword inside of methods as a reference to the instance of Timer
To create Timer with specific event handlers and options you can pass them as argument to constructor
var myTimer = new Timer(options);
list of available options:
- ontick - what to do on every tick
- tick - set specific tick(e.g. you can set it to 2, then your ontick handler will fire every 2 seconds)
- onstart - start event handler
- onstop - stop event handler
- onpause - pause event handler
- onend - end event handler(when Timer stops without interrupt)
var myTimer = new Timer({
tick : 1,
ontick : function(ms) { console.log(ms + ' milliseconds left') },
onstart : function() { console.log('timer started') },
onstop : function() { console.log('timer stop') },
onpause : function() { console.log('timer set on pause') },
onend : function() { console.log('timer ended normally') }
});
starts a Timer for a specified time
myTimer.start(10) // start a timer for 10 seconds
pause timer
myTimer.pause()
after pause you can continue the job by myTimer.start()
to stop timer doing his job
myTimer.stop()
set some specific option,
support options without 'on' prefix. Available options are : tick, ontick, start, onstart, end, onend, stop, onstop, pause, onpause
myTimer.on('end', function() {
console.log('woo-hooo! my timer ended normally')
})
similar to 'on()' but it will remove handler
myTimer.off('pause')
define multiple specific options at once as an object
myTimer.options({
onend : function() {
console.log('onend')
},
ontick : function() {
console.log('every tick');
}
})
You can use .off('all') to restore all previously defined options to defaults
myTimer.off('all')
get current status of timer. Available statuses are: 'initialized', 'started', 'paused', 'stopped'
myTimer.getStatus() // 'initialized'
myTimer.start(20).getStatus() // 'started'
myTimer.pause().getStatus() // 'paused'
get remaining time (in ms)
myTimer.start(20)
// some operation that lasts for 2 seconds
myTimer.getDuration() // 18000
Start or continue a high-performance measurement with the associated label, you need to use the same label to stop measurement, so make sure you've saved it
Pause the measurement with the associated label
Stop the measument with the associated label, returns the number of elapsed ms
Example:
var label = 'label1';
myTimer.measureStart(label);
var a = [];
for (var i = 10000000; i >= 0; i--) {
a.push(i * Math.random());
};
myTimer.measurePause(label);
// do something else
myTimer.measureStart(label);
for (var i = 0, sum = 0; i < a.length; i++) {
sum += a[i];
};
var time_elapsed = myTimer.measureStop(label);
Note! '' (empty string) equals to absence of argument, and it is valid
timer.measureStart(); //some operations timer.measureStop();
will work
Running tests is pretty straightforward
$ npm test
Tests are written with Jasmine, you can find all specs in test/specs
folder.
If you've found a bug, something is not working as it shoud be or you came up with some new cool feature, feel free to create an issue here or send a pull request.