YoYo000/BlendedMVS

MVSNET camera convention

aribryan opened this issue · 1 comments

Thank you for your work. I would like to convert the MVSNET/BlendedMVS (3x3 rotation matrix) camera poses to Euler (roll, pitch, yaw) terms. Are the camera matrices computed on 'ZXY' or 'XYZ' convention?

@aribryan Hi! Sorry to bother. I have the same problem here, I want to convert the 3x3 rotation matrix from BlendedMVS to OpenGL format (x-axis to the right, y-axis upward, and z-axis backward along the camera’s focal axis). But I couldn't find any information about the coordinate system convention of BlendedMVS.

I'm wondering did you figure out the answer? Thank you very much!