"event_perform" Crash
Yokinman opened this issue · 2 comments
Yokinman commented
Calling an instance's event on HTML5 versions crashes the game for step events and alarm events (but not draw events?). As in, event_perform(ev_alarm, 0)
or event_perform(ev_step, ev_step_end)
. I don't have access to HTML5 export as of the past couple days(?) so I can't test this issue further, but I experienced the issue within the past week.
rwkay commented
You need to have a project to illustrate the problem - the smaller the better to show the problem.
DiasFranciscoA commented
The issue has been resolved already. It may have been occurring in instances that were created using instance_create_* and initializing struct parameters were passed.