YouHaveTrouble/minecraft-optimization

entity-broadcast-range-percentage

Closed this issue · 2 comments

On my server, due to the multitude of unique items, users have consistently experienced low FPS levels. While elsewhere they might have around 100-120 FPS, in my lobby, for example, it's around 50-60. You could try adjusting the "entity-broadcast-range-percentage" setting similarly to the "entity-tracking-range" setting. However, this setting affects everything that could cause lag and may also benefit those with poor internet connections. Here are a few visual examples with a value of 20:

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entity-broadcast-range-percentage=100 (63-65 FPS):
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entity-broadcast-range-percentage=20: (74-78 FPS):
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My request/suggestion would be only to explore, with your settings, how and to what extent this setting could be connected to your preferences, so that they do not cause any conflicts.

As this is not really a server optimization matter, I'm gonna convert this to a discussion. This is still relevant for some, but generally if you have fps issues due to amount of entities, you probably have way too many entities.