[Feature Request] Allow direct editing of the Final launch command
Closed this issue · 4 comments
Some gameplay mods need command line arguments before loading one of their files to work correctly (i.e Doom 4 Vanilla):
To play custom maps in ports like Crispy Doom or prBoom+, the recommended way is using command-lines.
To do that, you can:
- Use a launcher like ZDL
- Make a .BAT file (you can use the notepad for that) typing this command line:
[SOURCE-PORT] -file [PWAD] D4V.WAD -nodeh -deh D4V.deh
For example:
crispy-doom -file SCYTHE.WAD D4V.WAD -nodeh -deh D4V.deh
Putting -nodeh before loading D4V.deh is not possible in Doom Runner.
That's a very reasonable request, but i have no idea how i would implement that into the current launcher without ruining the current design and its simplicity.
I can allow you to edit the "Final launch command" field, but any changes you make will be lost the moment you click something else, like tick/untick a mod or select a different map pack.
I will think about that.
Maybe you could make it into a toggle when it's really needed. Thanks for considering it, in any case.
Released.