[BUG] [Blood] Load failure - segmentation fault
MavisCelus19201 opened this issue · 3 comments
Raze version
1.9.1
Which game are you running with Raze?
Blood
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Manjaro Linux 6.6.19-1
Relevant hardware info
Intel CPU
Have you checked that no other similar issue already exists?
- I have searched and not found similar issues.
A clear and concise description of what the bug is.
Starting when I was testing 1.9.1, anytime I try to load up Blood, I just get a gamecrash regardless of my setup, even using a fresh ini and messing around with the Blood directory, checking files and making sure things were in place.
Trying it with Windowed or Fullscreen Mode, OpenGL or Vulkan, with a fresh .ini generated all produce the same error regardless of what I try.
I've only run into this issue with Blood, testing Shadow Warrior and Duke Nukem 3D did not show this behavior.
I tested the standalone 1.9.1 release and the flatpak, both had the exact same issue.
Steps to reproduce the behaviour.
Explain how to reproduce
- Open up Raze, with Blood recognized in its IWAD path.
- Try to open the game.
Your configuration
raze.ini = https://cdn.discordapp.com/attachments/494612899214524428/1222751391462985818/raze.ini?ex=66175af9&is=6604e5f9&hm=228430c92d268fa960ac8812db097a38c64542abcf375e6142fd22e7d39c4e3b&
Provide a Log
*** Fatal Error ***
!!! Failed to exec debug process
raze-crash.log
I cannot do anything with this crash log. It has no debug symbols so there's no way to find out where the crash happened.
I have the same SegFault with 1.9.1 on default configuration, but on Debian sid.
Log with debug symbols is attached.
raze-crash.log
I tried to build from master to check if it's already fixed, but was unable to do so due to some internal compiler error
.