ZER0NIS/Gunz-Base

sound error

Opened this issue · 2 comments

  1. When I run the game after build, I hear bgm and nothing. What should I do?

  2. ZMatch.cpp error
    else //error
    {
    ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData( nIndex, 0);
    if (pSpawnData != NULL)
    {
    ZGetGame()->m_pMyCharacter->SetPosition( pSpawnData->m_Pos);
    ZGetGame()->m_pMyCharacter->SetDirection( pSpawnData->m_Dir);
    }
    }

       else **//error**
         {
             ZMapSpawnData* pSpawnData = ZGetGame()->GetMapDesc()->GetSpawnManager()->GetTeamData(nIndex, 0);
             if (pSpawnData != NULL)
             {
                 ZGetGame()->m_pMyCharacter->SetPosition(pSpawnData->m_Pos);
                 ZGetGame()->m_pMyCharacter->SetDirection(pSpawnData->m_Dir);
             }
         }
    
  3. FPS 240 LIMIT ERROR won't go past 144
    Thanks for sharing a good source

try to upgrade to fmod 64 and that will fix the sound problems with this source code i already have done myself.

PD: the code your point dosnt have any sense with the issue of sound you complain.

just upgrade fmod to fmod x64 on source and should be fine.

@ZER0NIS add me a star here or something to close the issue ;)