[debug] Long callback execution detected (hang or performance issue)
kaykessantos opened this issue · 1 comments
kaykessantos commented
Even using the DisableCrashDetectLongCall ();
on OnGameModeInit
, on Linux it still prints the debugs, on Windows it works perfectly.
devdnk commented
long call time is 0, he doesn't change on centos 8
doesn't change time and doesn't disable
and doesn't get time i think cause it shows 0