mod conflict with sodium
Closed this issue · 7 comments
I think this is a conflict with sodium?
Mixin apply for mod cheatutils failed zergatul.cheatutils.mixins.json:common.MixinLevelRenderer from mod cheatutils -> net.minecraft.class_761: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException @At("INVOKE") on net/minecraft/class_761::onRenderChunkLayer with priority 500 cannot inject into net/minecraft/class_761::method_3251(Lnet/minecraft/class_1921;Lnet/minecraft/class_4587;DDDLorg/joml/Matrix4f;)V merged by me.jellysquid.mods.sodium.mixin.core.render.world.WorldRendererMixin with priority 1000 [ -> handler$zle000$cheatutils$onRenderChunkLayer(Lnet/minecraft/class_1921;Lnet/minecraft/class_4587;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare] org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/class_761::onRenderChunkLayer with priority 500 cannot inject into net/minecraft/class_761::method_3251(Lnet/minecraft/class_1921;Lnet/minecraft/class_4587;DDDLorg/joml/Matrix4f;)V merged by me.jellysquid.mods.sodium.mixin.core.render.world.WorldRendererMixin with priority 1000 [ -> handler$zle000$cheatutils$onRenderChunkLayer(Lnet/minecraft/class_1921;Lnet/minecraft/class_4587;DDDLorg/joml/Matrix4f;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Prepare]
What is game version?
sorry; mc v1.20.1 w/ sodium 0.5.2. I think it was working with the previous cheatutils.
Actually, it may be working, but there's still an error in the log
Some time ago I added option to "silently continue" if mixin error occurs in cheatutils. That means there is conflict, and something may not work, but at least it is not crashing.
Ok, well I think one thing that's not working is the pearl path. Can test with the other traces too, but I assume those won't work either. FWIW, it was but that might have been before upgrading to 1.20.
This particular mixin from your error is necessary only for Schematica module.
still seeing it in the log, but closing as the mod is working.