Zetrith/Multiplayer

Tick lag on speed change

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When game speed is changed off of the slowest speed, non-host players start to lag ticks behind. Pausing the game allows them to catch back up without having to reconnect and resync. No mods involved, running the game vanilla.

I've experienced lag only when I've had a bad connection to the host. On the fastest speed, dropped packets would cause the host to outpace the client.