ZhangFengze's Stars
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
acmarrs/IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Apress/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
gpuweb/gpuweb
Where the GPU for the Web work happens!
ARM-software/libGPUCounters
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
tkhyn/dirsync
abseil/abseil-cpp
Abseil Common Libraries (C++)
lukasz-madon/awesome-remote-job
A curated list of awesome remote jobs and resources. Inspired by https://github.com/vinta/awesome-python
remoteintech/remote-jobs
A list of semi to fully remote-friendly companies (jobs) in tech.
emcrisostomo/fswatch
A cross-platform file change monitor with multiple backends: Apple OS X File System Events, *BSD kqueue, Solaris/Illumos File Events Notification, Linux inotify, Microsoft Windows and a stat()-based backend.
microsoft/vc-ue-extensions
Components for integration between Visual Studio and Unreal Engine.
facebook/zstd
Zstandard - Fast real-time compression algorithm
nils-soderman/vscode-unreal-python
Visual Studio Code extension with features to assist when writing python code for Unreal Engine
zengfeng/books
books
danmar/cppcheck
static analysis of C/C++ code
johnBuffer/UnitedEngine
Lightweight physic engine designed for massive and fast simulations
GraphicsProgramming/resources
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
eddeeh/kdmapper
driver manual mapper (outdated/for educational purposes)
NMan1/external-warzone-cheat
External warzone cheat with manual mapped driver (function hook), overlay (nvidia hijack), simple esp, no recoil
h33p/vaclog
etnlGD/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
NtQuery/Scylla
Imports Reconstructor
dexyfex/CodeWalker
yhl452493373/WSL2-Auto-Port-Forward
auto forward host port to wsl2 port
microsoft/PowerToys
Windows system utilities to maximize productivity