Zylann/godot_heightmap_module

Geomorphing

Zylann opened this issue · 1 comments

It's possible to avoid LOD "popping" with geomorphing, as explained in this article: http://www.gamasutra.com/view/feature/192007/sponsored_the_world_of_just_cause_.php?print=1
GLES3 features should be enough to do this, instead of the stupid technique currently implemented in the progressive_lod branch

Note: the CDLOD paper also handles geomorphing, however I've seen it working in Lumix Engine and it looked like the terrain was "wobbling" in the distance...