Can't compile on windows 10
spaghiajoeojo opened this issue · 2 comments
spaghiajoeojo commented
I'm trying to compile this module but i'm facing this error:
scons: Reading SConscript files ...
Detected MSVC compiler: amd64_x86
Compiled program architecture will be a 32 bit executable. (forcing bits=32).
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] �[94mCompiling �[95m==> �[93mmodules\register_module_types.gen.cpp�[0m
register_module_types.gen.cpp
modules\register_module_types.gen.cpp(61): error C3861: 'register_godot_heightmap_module_types': identificatore non trovato
modules\register_module_types.gen.cpp(158): error C3861: 'unregister_godot_heightmap_module_types': identificatore non trovato
scons: *** [modules\register_module_types.gen.windows.tools.32.obj] Error 2
scons: building terminated because of errors.
Zylann commented
Did you do the rename step described in the README?
IMPORTANT: if you clone the repo,
Git will create the folder as the repo name, "godot_heightmap_terrain".
But because Godot SCons scripts consider the folder name as the module's name,
it will generate wrong function calls, so you must rename the folder "hterrain".
spaghiajoeojo commented
I'm so dumb.. i didn't rechecked the readme so I just renamed the folder without "-master" but it stopped a while later.
Compiling ^^