No GDNative Library
Assassin121YT opened this issue · 4 comments
Assassin121YT commented
Describe the bug
There is no GDNative Library for Win64 under native folder
To Reproduce
Steps to reproduce the behavior:
- Import the plugin to Godot
- I go to project > project settings > plugins then I find no plugin to enable
- I notice the output panel saying "does not have a library for the current platform"
- I check the native file and I only find 3 folders each for linux, macOS and win64, all empty
Linking a reproduction project may help.
If you see any errors in the console, that may also help.
Expected behavior
To have the GDNative Library
Environment
- OS: Windows 10 Home
- Graphics card (you can find out in Godot's console log): NVIDIA GeForce MX450/PCIe/SSE2
- Godot version [e.g. 3.2.1]: 3.5.1
- Plugin version (or commit hash if you got it from Github directly): #
- Renderer used: note that GLES2 is not supported.: GLES3
MJacred commented
That error message is just a bug in Godot. The addon works anyway, see here: #156 (comment)
And regarding the Godot Editor not showing you the file: It lies to you, please check in your file browser, the file should be there:
Assassin121YT commented
What do I do to load the plugin? (Although it is true that godot is lying)
MJacred commented
See documentation ; )
https://hterrain-plugin.readthedocs.io/en/latest/#gdnative
Am 19. Mai 2023 12:46:15 UTC schrieb Assassin121YT ***@***.***>:
…What do I do to load the plugin?
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Assassin121YT commented
It is ok now