Zylann/godot_heightmap_plugin

No GDNative Library

Assassin121YT opened this issue · 4 comments

Describe the bug
There is no GDNative Library for Win64 under native folder

To Reproduce
Steps to reproduce the behavior:

  1. Import the plugin to Godot
  2. I go to project > project settings > plugins then I find no plugin to enable
  3. I notice the output panel saying "does not have a library for the current platform"
  4. I check the native file and I only find 3 folders each for linux, macOS and win64, all empty
    Linking a reproduction project may help.
    If you see any errors in the console, that may also help.

Expected behavior
To have the GDNative Library

Screenshots
image

Environment

  • OS: Windows 10 Home
  • Graphics card (you can find out in Godot's console log): NVIDIA GeForce MX450/PCIe/SSE2
  • Godot version [e.g. 3.2.1]: 3.5.1
  • Plugin version (or commit hash if you got it from Github directly): #
  • Renderer used: note that GLES2 is not supported.: GLES3

That error message is just a bug in Godot. The addon works anyway, see here: #156 (comment)

And regarding the Godot Editor not showing you the file: It lies to you, please check in your file browser, the file should be there:

image

What do I do to load the plugin? (Although it is true that godot is lying)

It is ok now