Low polygons
DxUr opened this issue · 2 comments
DxUr commented
When scaling up, the map polygons do not increase, so terrain quality tends to be lower and lower.
To Reproduce
Steps to reproduce the behavior:
- Scale up the terrain
Expected behavior
generate more polygons when scaling up terrain
and if there is a way to add more polygons without scaling the map or make it more smaller.
Environment
- OS: Windows x64
- Graphics card AMD Radeon(TM) Graphics
- Godot version 4.1.1
- Plugin version 1.7.1
- Renderer used: Forward+.
Zylann commented
When scaling up, the map polygons do not increase, so terrain quality tends to be lower and lower.
That's what scaling does, it's not a bug. Scaling your terrain will not magically increase its resolution. To increase resolution, you have to use the resizing tool in the toolbar Terrain
-> Resize
DxUr commented
Thanks