Zylann/godot_heightmap_plugin

Low polygons

DxUr opened this issue · 2 comments

DxUr commented

When scaling up, the map polygons do not increase, so terrain quality tends to be lower and lower.

To Reproduce
Steps to reproduce the behavior:

  1. Scale up the terrain

Expected behavior
generate more polygons when scaling up terrain
and if there is a way to add more polygons without scaling the map or make it more smaller.

Environment

  • OS: Windows x64
  • Graphics card AMD Radeon(TM) Graphics
  • Godot version 4.1.1
  • Plugin version 1.7.1
  • Renderer used: Forward+.
Zylann commented

When scaling up, the map polygons do not increase, so terrain quality tends to be lower and lower.

That's what scaling does, it's not a bug. Scaling your terrain will not magically increase its resolution. To increase resolution, you have to use the resizing tool in the toolbar Terrain -> Resize

DxUr commented

Thanks