Heightmap_plugin doesn't render terrain in Godot 3.5.3.x
DuRk2959 opened this issue · 2 comments
Describe the bug
The terrain does not appear in the viewport, but I can still manipulate it using the Terrain Editor. I am using the "Heightmap Plugin" addon with Godot 3.5.3.x on Windows 10.
Error messages:
--- GDScript language server started ---
Añadir AutoLoad
Cambiar Pestaña de Escena
Can't open dynamic library: /addons/zylann.hterrain/native/bin/win64/hterrain_native.dll, error: Error 126: The specified module could not be found.
modules/gdnative/gdnative.cpp:510 - No valid library handle, can't get symbol from GDNative object
modules/gdnative/nativescript/nativescript.cpp:1503 - No nativescript_init in "res://addons/zylann.hterrain/native/bin/win64/hterrain_native.dll" found
res://addons/zylann.hterrain/native/factory.gd:42 - Attempt to call function 'new' in base 'NativeScript' on a null instance.
To Reproduce
Steps to reproduce the behavior:
- Import the Addon
- Enable the addon
- Assign the terrain Data folder
- Observe the error message in the Output panel and the invisible terrain in the viewport
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
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Environment
- OS: Windows 10
- Graphics card: None (Only integrated Intel(R) HD Graphics)
- Godot version 3.5.3
- Plugin version: godot3
- Renderer used: GLES3
I am no longer working on the Godot 3 version of this plugin. I stopped when Godot was only at version 3.3.
You may use Godot 4 instead.
Can't open dynamic library: /addons/zylann.hterrain/native/bin/win64/hterrain_native.dll, error: Error 126: The specified module could not be found.
Assuming this is the issue, try disabling GDNative support by modifying the script addons/zylann.hterrain/native/factory.gd
:
const _supported_os = {
# Comment out all entries
# "Windows": true,
# "X11": true,
# "OSX": true
}
If that doesn't fix it, try restarting the editor. Otherwise, I don't know.
I am no longer working on the Godot 3 version of this plugin. I stopped when Godot was only at version 3.3. You may use Godot 4 instead.
Can't open dynamic library: /addons/zylann.hterrain/native/bin/win64/hterrain_native.dll, error: Error 126: The specified module could not be found.
Assuming this is the issue, try disabling GDNative support by modifying the script
addons/zylann.hterrain/native/factory.gd
:const _supported_os = { # Comment out all entries # "Windows": true, # "X11": true, # "OSX": true }If that doesn't fix it, try restarting the editor. Otherwise, I don't know.
Thank you, the problem is fixed