hterrain_data.gd: Unknown heightmap format 12
TheConceptBoy opened this issue · 3 comments
Heightmaps used to have the Godot image format RH
(12), now they are using RF
(the height.res
is a Godot Image
saved as-is with ResourceLoader).
There is still code handling RH
, however there are several spots missing this and probably needs a case for RH
case
In fact other things might break with RH, if you find some you can report them, but every new heightmap uses
RF
.
I dont think the plugin will currently convert to RF
if you have an existing map in the old format, it will keep saving the data as-is.
However I think if you export the heightmap as 32-bit float greyscale EXR
and re-import it, it will become RF
.
Nevermind, looks like it won't work. So for now you may have to use a script:
var path := "terrain/height.res"
var im := load(path)
im.convert(Image.FORMAT_RF)
ResourceSaver.save(im, path)
I pushed a few things, notably this which should load your old heightmap as RF
if the found format is RH
. To make the conversion persist, you may do any edit and save your scene.
Roger. Will give this a try and if no, export and re-import the heightmap :)