Zylann/godot_heightmap_plugin

Grass continues after the terrain and don't know why

mddm1 opened this issue · 6 comments

I am 100% sure someone had this issue already and can help me out as I am surely doing something wrong here. Photo below.

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Which version of the plugin is it? How do you get it to happen?

last version I suppose. I started this project 3 weeks ago.
I don't know how. I didn't do anything. The HTerrain is centered. But this happens even when it is not.
I also use godot (4.2.1) mobile renderer if that changes anything.

here another photo
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(the detail map has a border - this is why the grass stops at the edges)

last version I suppose

So you got it directly from the repo? Or from the asset library? The version is shown in the About window of the Terrain menu.

Anyways, I thought it was an older issue that was fixed in the repo but not on the asset library version. But it seems to happen on the positive sides of the terrain. Detail layers are spawning one extra chunk beyond the border, probably some rounding issue.

Added a fix in b0cf65e

last version I suppose

So you got it directly from the repo? Or from the asset library? The version is shown in the About window of the Terrain menu.

Anyways, I thought it was an older issue that was fixed in the repo but not on the asset library version. But it seems to happen on the positive sides of the terrain. Detail layers are spawning one extra chunk beyond the border, probably some rounding issue.

I forgot how to check the version - I swear I know where it was. I'm using 1.7.2. Although I did forget where I got it from. >.<

Added a fix in b0cf65e

thanks a lot! kind sir Zylann