a-nikolaev/curseofwar

AI competition

Joshuaalbert opened this issue · 3 comments

I have a request that you may find interesting.
Many people are applying AI to games, as a sort of benchmark for comparing AI.

The game of chess is long gone, as the branching factor is small enough that you don't need AI to make a chess engine.
Go comes along and it has a huge branching factor, and an intuition is required.
Another game, diplomacy, is also quickly developing to be one of the next competing games.
COW would be another great addition.
It differs from diplomacy in that it is not deterministic, so it adds a new factor.
I think curseofwar has sufficiently many degrees of complexity to make it a good battle ground for AI competitions.
The only thing that is needed is a way to communicate with a central server which provides the current state of the board and receives actions. Seeing as this already exists for COW it should be easy to make it user friendly.

Interested?

I guess no?

I'd like to port it, and I like this idea, but I don't have the time, right now.