Fight mechanics
alexisakers opened this issue ยท 7 comments
alexisakers commented
- What is the weapon of the shark?
- laser beam
- How does the shark shoot lasers?
- with his fin laser
- How does the laser affect the opponents?
- blows up space ships
- damages shield (on more advanced ships?)
- How do we limit the usage of the weapon? How is the health of the shark counted (what causes a "game over")?
- When do you win?
- How do we increase the difficulty as the user plays?
- How do we count the score?
a2 commented
Game Flow
- Game boots
- Optional sequence of intro slides (skippable)
- Story and context
- Instructions/controls?
- Game menu
- Start game
- High scores
- Credits
- Gameplay
- Game over screen
- Back to 3
a2 commented
4. Gameplay
- Shark arrives
- Enceladus shown on left edge
- Shark leaves Enceladus
- Enceladus fades away
- "Battle music" starts
- Alien spaceships start appearing on the right edge
a2 commented
Open Questions
- Do some spaceships move faster than others?
- Maybe it depends on the color of fighter (green
๐ slow, blue๐ medium, redโค faster)
- Maybe it depends on the color of fighter (green
- Do the spaceships fire lasers back at the shark?
- Yes, the shark has health (three lives
โค โค โค )
- Yes, the shark has health (three lives
a2 commented
Power-ups
Currently, none.
Suggestions
- Speed-up the shark's vertical movement (jetpack?)
- Increase the shark's size (fish?)
- Chomping an enemy gives 10x points
- Slow down enemies (clock?)
Power-ups last 10-20 seconds, to be determined.
a2 commented
Score counting
Currently, game starts with 0 and increases for ever enemy hit.
Action Items
Starts at 10 points and decreases by 10 points whenever a UFO passes the shark, negative points cause game over.
a2 commented
Health counting
Currently, game starts with three hearts (
Action Items
Game starts with three "planets" (
Shark has three lives (
a2 commented
Difficulty increase
Factors
shark gun charge speed (1% / tick but slows to 0.5% / tick during 1 min)(see point 1 below)- enemy spawn interval (every 4 sec but increases to ever 1 sec over 3 mins)
- shark movement speed (currently fixed)
- enemy movement speed (currently fixed)
Action Items
โ Remove gun charge (needlessly complicated)- Difficulty should increase as you keep playing