aPruner/ActionRPGGame

Decide on Dungeon and Room architecture - also on procedural generation

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  • I need to make some design decisions as far as how I want to create dungeons for the game. I can try implementing some PCG methods for dungeons, which I believe would require separate room and hallway classes or something like that (do research!).

  • If I decide not to go with PCG yet, I may just want to design full dungeons manually and basically extend my current Room class to be a Dungeon class, which is all loaded in one go.

Research and decide!