Decide on Dungeon and Room architecture - also on procedural generation
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aPruner commented
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I need to make some design decisions as far as how I want to create dungeons for the game. I can try implementing some PCG methods for dungeons, which I believe would require separate room and hallway classes or something like that (do research!).
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If I decide not to go with PCG yet, I may just want to design full dungeons manually and basically extend my current
Room
class to be aDungeon
class, which is all loaded in one go.
Research and decide!