generic way to access the atomic bounding sphere
quiret opened this issue · 0 comments
quiret commented
In Criterion RW there is the function "RpAtomicGetWorldBoundingSphere". It calculates the bounding sphere of the atomic and correctly places it in world space. This is required for frustum checking of models. Since we are doing a game engine we really need access to the bounding sphere.
I am aware that there is a bounding sphere attached to geometry data. Can you please add an easy way to access a correctly aligned bounding sphere?