aap/librw

join and help the project

terremoth opened this issue · 1 comments

Hello.

I was trying to run the REAL RenderWare in a Virtual Box machine, in a Windows XP. I done a lot, installed a lot of things (office 2002, visual studio 2002 xp, active x controls etc to have all DLL's and stuffs like that), still bugged to get the license because some bug in date license. So, I gave up trying for a lot of hours.

I sent an email to CriterionGames asked them to open source RenderWare a few days ago. They did no answer me.

After some searchs on google, I saw this project, and made me very happy some people are creating an Open Source version of RW.

Said all that, I would like to join and help the project. How can I (and other interested people) contribute?
(I particulary never used RW)

I doubt that open sourcing RW is going to give you anything. We as GTA community have been using the engine for many years and have realized big implementation issues, especially graphics pipeline design wise. In modern times the engine is just not acceptable anymore. There are many exploits and just awkward design decisions that were made in a blast.

What you really should be interested about is designing a good engine. You can take RW as an inspiration, the commercial wave it created and showed that to-the-metal frameworks can be a thing.