aarant/luvdis

String Discovery

Opened this issue · 2 comments

A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.

I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding and the ROMs only contain a few ASCII strings at all.

It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros.