Inventory
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aawilson commented
I was pretty impressed by X@Com's inventory management (Cataclysm-DDA has a similar one). It's components were thus:
- Items have weight and bulkiness (bulkiness is slots)
- Character inventory consists of a set of containers. Each container has a slot capacity.
- Character strength limits weight capacity. Weight over capacity causes actions to take longer
- Certain slots are tied to certain actions--main hand ("Right hand" in X@Com, which seems discriminatory honestly) is where things need to be to be used (including weapons)
- Transferring into and out of containers takes an amount of time that depends on the container.
- The ground is its own container with very large bulk capacity.