aawilson/aloneinspace

Inventory

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I was pretty impressed by X@Com's inventory management (Cataclysm-DDA has a similar one). It's components were thus:

  1. Items have weight and bulkiness (bulkiness is slots)
  2. Character inventory consists of a set of containers. Each container has a slot capacity.
  3. Character strength limits weight capacity. Weight over capacity causes actions to take longer
  4. Certain slots are tied to certain actions--main hand ("Right hand" in X@Com, which seems discriminatory honestly) is where things need to be to be used (including weapons)
  5. Transferring into and out of containers takes an amount of time that depends on the container.
  6. The ground is its own container with very large bulk capacity.