Make maps like a ship, not a dungeon
Closed this issue · 2 comments
aawilson commented
Currently it starts with walls and cuts out tunnels. It should start with space, make walls around sections of it, and fill those with air ("not space" being both an easy way to demarcate where tunnels have already been made, and also important later when things need to breathe)
aawilson commented
Step two of this will go into milestone 0.2