/threejs-bakemap-trials

Exploring Stylized Texture Baking Simulations with Three.js: A Creative Experiment

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Exploring Stylized Texture Baking Simulations with Three.js: A Creative Experiment

Preview

This repository contains a creative experiment that explores the realm of stylized texture baking simulations using the powerful Three.js library. In this project, we delve into the fascinating intersection of computer graphics, art, and technology to achieve visually stunning stylized textures through baking simulations.

Table of Contents

Introduction

Modern computer graphics techniques allow us to create incredibly realistic visuals, but there's also a growing interest in embracing stylized and artistic approaches. This experiment aims to combine the technical capabilities of Three.js with creative artistry to produce unique stylized texture effects. By utilizing baking simulations, we simulate intricate textures that can be applied to 3D models, resulting in a fusion of technology and creativity.

Features

  • Stylized Texture Baking: Leverage the power of Three.js to view stylized textures in 3D models.
  • Real-time Preview: Visualize the scene and its content in real time, allowing for eye-catching experience on the fly.
  • Interactive UI: An intuitive user interface enables easy control over camera angles, and more.

Getting Started

To experience this creative experiment, follow these steps:

  1. Clone the Repository: Clone this repository to your local machine using git clone https://github.com/ab192130/threejs-bakemap-trials.git.

  2. Install Dependencies: Navigate to the project directory and install the required dependencies using npm install.

  3. Run the Project: Launch the experiment by running npm start in your terminal. This will start a local development server, and you can access the experiment through your web browser.

Usage

  1. Visualize the Simulation: Observe the real-time preview of the baking simulation as it generates stylized textures.

  2. Camera Control: Experiment with different camera angles and perspectives to discover the best angles for your desired effects.

Contributions

Contributions are welcome! If you're interested in enhancing this experiment, feel free to fork the repository and submit pull requests. Whether you're a Three.js wizard, a texture artist, or a creative coder, your ideas and expertise can add incredible value to this project.

License

This project is licensed under the MIT License, which means you're free to use, modify, and distribute the code for both personal and commercial purposes. However, attribution to the original authors is greatly appreciated.


Let your creative juices flow as you dive into the captivating world of stylized texture baking simulations with Three.js. Have fun exploring, experimenting, and pushing the boundaries of what's possible at the intersection of technology and art!