Starcraft 2 (32bits) test results
Opened this issue · 6 comments
My specs:
- CPU: Intel i7-950@3.8Ghz (Nehalem from 2010)
- GPU: GTX970
- Screen resolution: 2560x1440
- all CG hungry options set to ultra
- all CPU hungry options set to lowest
- antialias activated
- 32bits Starcraft 2 client
FPS improvement:
- 30-50% from wine staging 2.21 with cmst
- 0-10 % from wine staging 2.0 with csmt
Major issue:
The game crashes with out of memory message.
With pba patch the game will always crash on specific replay (Neon Violet Square LE map zerg starting position). VIRT top column goes over 4GB then game crashes. With wine staging 2.0 csmt, it stabilizes around 3.2 GB.
Have you tried using 64 bit instead? I have been using 64 bit for SCII for years now without issues.
Yeah this problem have reported
https://bugs.winehq.org/show_bug.cgi?id=44375
Matteo Bruni said that about this bug
Yeah, I'm not sure we can do much about it in general, unless there is some memory leak in Wine.
Maybe can be resolved in future
I also played around with 2.21 + pba vs win-dev 3.2:
Overall the diff is huge: 2.21 + pba with csmt on is ~ 50% faster than wine-dev 3.2 .
Very quick comparison by loading into campaign, 64 bit DX9:
2.21pba = 82 fps
3.3pba = 72 fps
Can someone with AMD GPU confirm they have increased FPS now aswell?
Running Starcraft 2 on an Intel Core i7-8550U with the integrated Intel HD 620. Initial impressions: on low settings the performance has been increased by around 30 fps according to the in-game fps counter. Kudos for the good work! :)