When using background setter, background text does not show correctly
jposada202020 opened this issue · 2 comments
jposada202020 commented
When ussing the setter for background text, the text does not show correctly. I am assuming that this applies for anchor point setter, as I was receiving complains from the code that I was testing. However I thought it was my new PR. Did not test this for anchor_point.
So sorry for not to catching this before the Refactor, but normally I do all the test with list iterations. sorry @FoamyGuy .
Test Code
import terminalio
import displayio
from os import uname
if uname()[0] == 'samd51':
import board
else:
from blinka_displayio_pygamedisplay import PyGameDisplay
from adafruit_display_text import label
from adafruit_bitmap_font import bitmap_font
if uname()[0] == 'samd51':
display= board.DISPLAY
else:
display = PyGameDisplay(width=320, height=240)
splash = displayio.Group(max_size=10)
MEDIUM_FONT = bitmap_font.load_font("fonts/LibreBodoniv2002-Bold-10.bdf")
bitmap = displayio.Bitmap(4, 320, 2)
palette = displayio.Palette(2)
palette[0] = 0x004400
palette[1] = 0x00FFFF
tile_grid = displayio.TileGrid(bitmap,
pixel_shader=palette,
x=155,
y=0)
splash.append(tile_grid)
bitmap = displayio.Bitmap(320, 4, 2)
tile_grid = displayio.TileGrid(bitmap,
pixel_shader=palette,
x=0,
y=110)
splash.append(tile_grid)
text = "CircuitPython"
text_area = label.Label(MEDIUM_FONT,
text=text,
x=155,
y=155,
padding_left=10,
padding_top=10,
padding_bottom=10,
background_color = 0x990099,
padding_right=10)
splash.append(text_area)
text = "CircuitPython"
text_area = label.Label(MEDIUM_FONT,
text=text,
background_tight=True,
padding_left=10,
padding_top=10,
padding_bottom=10,
padding_right=10)
text_area.x = 155
text_area.y = 110
text_area.background_color = 0x990099
splash.append(text_area)
display.show(splash)
Results
jposada202020 commented
I have tested in Release 2.15.0 and works as expected, using the same code included