adamajammary/imt3673-project

Decide on using OpenGL or native Android graphics libraries

Closed this issue · 1 comments

Votes

  • Adam: Canvas (android libraries)
  • Martin: Canvas
  • Michael: Canvas
  • Magnus: Canvas
Hifoz commented

I vote canvas, as I feel it would be more difficult using OpenGL (although I haven't looked at OpenGL for android) and I don't think we really have the time to go the difficult route.

As Martin implemented drawing of GameObjects using Canvas, I assume he too leans towards Canvas