Decide on using OpenGL or native Android graphics libraries
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adamajammary commented
Votes
- Adam: Canvas (android libraries)
- Martin: Canvas
- Michael: Canvas
- Magnus: Canvas
Hifoz commented
I vote canvas, as I feel it would be more difficult using OpenGL (although I haven't looked at OpenGL for android) and I don't think we really have the time to go the difficult route.
As Martin implemented drawing of GameObjects using Canvas, I assume he too leans towards Canvas