aframevr/aframe

Customize parameters to WebXR requestSession?

klausw opened this issue · 7 comments

Currently, AFrame uses hardcoded parameters for navigator.xr.requestSession:
https://github.com/aframevr/aframe/blob/master/src/core/scene/a-scene.js#L286

            navigator.xr.requestSession(useAR ? 'immersive-ar' : 'immersive-vr', {
              requiredFeatures: ['local-floor'],
              optionalFeatures: ['bounded-floor']
            }).then(...)

Currently, the WebXR features just correspond to reference space names, but in the future it's likely that there will be additional feature names to activate additional functionality, or potentially additional direct attributes for the init dictionary.

For example, I'm currently experimenting with using a DOM Overlay in AR mode, and the current prototype builds are using a feature named dom-overlay-for-handheld-ar for that. I've hardcoded this in a modified aframe-master.js in https://klausw.github.io/a-frame-car-sample/index.html , but I think there should be a way to add such options without needing core source modifications.

What would be an appropriate way to do that? Something like this maybe (handwaving on the syntax)?

<a-scene webxr="addOptionalFeatures: dom-overlay-for-handheld-ar;
                addInitAttribute: domOverlayElement=#example">

resulting in this call:

            navigator.xr.requestSession('immersive-ar', {
              requiredFeatures: ['local-floor'],
              optionalFeatures: ['bounded-floor', 'dom-overlay-for-handheld-ar'],
              domOverlayElement: '#example"
            })

Alternatively, specific features could get enabled by a component, while the component implementation sets appropriate values in scene properties through JS APIs, for example for DOM overlay:

<a-scene dom-overlay="element: #example">

In any case, as long as new WebXR features are still in flux, I think it would be most useful to have a generic mechanism that allows enabling and testing features without needing to change core a-frame source.

There's a precendent of this with requestPresent and the renderer system to set the foveationLevel and enable 72fps mode on the Oculus Browser. Maybe consolidating the webxr flags on a system / component would be cleaner.

I'm going to move this for next milestone since it's for experimental purposes.

@dmarcos hey, is there any update on this? I'm looking for a way to set the foveationLevel in WebXR + Oculus Browser.

This would be nice for additional features like the new 'hand-tracking' 👍

There's now a "webxr" system in master that can be used to configure required/optional features: https://aframe.io/docs/master/components/webxr.html

If you only need to request a feature, you can simply specify that:

<a-scene webxr="optionalFeatures: hand-tracking"></a-scene>

Beyond that, it's intended to be extensible for more complex feature requests, for example it supports a WebXR DOM overlay element directly. Internally, it sets up a sessionConfiguration object that's used as the init arg for the requestSession call.

If you have a new feature, you can access that for experiments, for example in a custom system that modifies this.el.sceneEl.systems.webxr.sessionConfiguration before session start.

It looks like A-Frame master now supports the functionality originally proposed. I'm closing this but can reopen if necessary