Hit Chance Calculation. Clarification/Verification requested for wiki
gmjack opened this issue · 1 comments
gmjack commented
https://github.com/afritz1/OpenTESArena/wiki/Combat#armor-class
Hit Chance given as
if attacker.race in (REDGUARD, DARKELF, WOODELF) then
racial <- attacker.level*256/100
else
racial <- 0
endif
chance1 <- 128+((attacker.level-defender.level)*5)*256/100+(attacker.luckBonus-defender.luckBonus)+racial+(attacker.hitBonus-defender.defenceBonus)-defender.AC[slot]
chance2 <- player.level*256/100+51
return (rnd(256)<max(chance1,chance2))
According to this code, "chance2" is affected solely by the PLAYER's level. This seems to imply that player's will be hit MORE often by an enemy as the player level ups. Is this correct? Should this not be chance2 <- attacker.level*256/100 +51??
Thanks,
gmjack
Carmina16 commented
The code is correct. I think it was intended as a balancing measure.