Issues
- 7
Incorrect formula
#155 opened - 2
actual status?
#154 opened - 4
Heap buffer overflow in level decompression
#149 opened - 5
Implement chunk system
#148 opened - 14
- 2
0.9.0 release and video
#144 opened - 3
C++17
#143 opened - 18
Sun trajectory doesn't match original game
#142 opened - 18
OpenTESArena not runing Linux
#141 opened - 3
Sun rising/setting times
#140 opened - 8
Other open-source project to check
#138 opened - 9
Palace variants
#137 opened - 1
- 3
Game crashes when leaving the Options screen
#135 opened - 3
- 6
Holidays
#133 opened - 1
- 11
- 8
- 5
Implement door rendering
#125 opened - 2
- 5
Game crashes on exit in MSYS2 build.
#123 opened - 1
Improve weapon fitting in modern mode
#121 opened - 4
- 4
- 6
Crash when as soon as i luanch the game
#118 opened - 12
Messages persist between dungeon loads
#117 opened - 5
Remembering travel destination selection
#116 opened - 5
- 4
C++14
#113 opened - 9
.VOC file cleanup
#111 opened - 6
Area name in automap, on travel map
#110 opened - 3
Glitchy display of desert inn sign
#109 opened - 6
Memory issues?
#108 opened - 2
No music on macOS
#107 opened - 6
Level transition sound
#106 opened - 5
- 2
A couple function keys
#100 opened - 2
- 3
Crystal Palace crashes
#97 opened - 9
Text dump of .DAT files and some info
#96 opened - 4
Add COPYING.txt.
#95 opened - 19
- 13
- 6
DRUMS.VOC doesn't repeat
#92 opened - 9
- 17
Low wall in Fortress of Ice
#90 opened - 2
Elden Grove garbage
#89 opened - 15
Log console output to a file
#86 opened - 14