ahmaderfani12/PointClouds

Does it work with Single pass for VR?

Opened this issue · 1 comments

Would love to use this in VR. But to make it work with single-pass stereo rendering the shaders would need some changes.

This would be the reference for what I am talking about:
https://docs.unity3d.com/Manual/SinglePassStereoRendering.html

Yeah, I got it. Well, it's a bit tricky to implement those instructions in Shader Graph, but I'll put this task in my backlog.