Does it work with Single pass for VR?
Opened this issue · 1 comments
keli95566 commented
Would love to use this in VR. But to make it work with single-pass stereo rendering the shaders would need some changes.
This would be the reference for what I am talking about:
https://docs.unity3d.com/Manual/SinglePassStereoRendering.html
ahmaderfani12 commented
Yeah, I got it. Well, it's a bit tricky to implement those instructions in Shader Graph, but I'll put this task in my backlog.