Game client overwrites ggpk every time it starts!
Hexxxadecimal opened this issue · 4 comments
I replaced a couple of npc dialog files with similar filenames, but at startup the client somehow realized that the files were not original and downloaded them. Is there any way to bypass the startup check? or by what criteria does the client, in addition to the file name, understand that it is not original?
This shouldn't happen with LibGGPK2, because it won't change the hash of directories which the game used to detect file changes
Can you provide more information?
I thought that maybe it was because of the different file sizes and made a check: I took one phrase of any NPC, for example Eramir and his phrase "Eramir_01.ogg" which has a path(Bundles2\Audio\Dialogue\NPC\Eramir)
I made the export, launched the client (the download did not happen)
Then replaced the original file with the previously exported one and launched the client
The client started pumping files(((
so how did I understand: any replacement changes the hash?
@Hexxxadecimal LibGGPK2 will never changes the hash of directories at any time.
I can't guess what the reason is yet, maybe you can try to delete the game files completely, reinstall it, and try again.
Thanks, after reinstalling everything worked!