Running on iPhone X or higher (arm64e)
matheusmaaz opened this issue · 2 comments
matheusmaaz commented
Hi,
I'm unable to run my project on iPhone X or higher (physical device).
I'm using the following command: ./buck install App#iphoneos-arm64 -d -r --verbose 8
.
Log:
[2019-07-22 14:54:18.136][warn ][command:9306a98a-4de0-44bb-ad84-1e8b9ef986d6][tid:13][com.facebook.buck.util.Console] Build failure: Failed to install //App:MyApp#dwarf-and-dsym,iphoneos-arm64,no-include-frameworks to device DEVICE_UUID (Matheus | Booted | iPhone X | iOS 12.3.1 | arm64)
BUILD FAILED: Failed to install //App#dwarf-and-dsym,iphoneos-arm64,no-include-frameworks to device DEVICE_UUID (Matheus | Booted | iPhone X | iOS 12.3.1 | arm64)
INSTALLING: FINISHED IN 11,3s
[2019-07-22 14:54:18.138][info ][command:9306a98a-4de0-44bb-ad84-1e8b9ef986d6][tid:412][com.facebook.buck.event.listener.CriticalPathEventListener] Received command finished event for command : install
[2019-07-22 14:54:18.139][debug][command:9306a98a-4de0-44bb-ad84-1e8b9ef986d6][tid:411][com.facebook.buck.util.perf.ProcessTracker] shutDown
make: *** [debug_device] Error 6
fbsimctl
tells my device is arm64e, but #iphoneos-arm64e
flavor doesn't seem to exist.
Have you guys faced any similar issue? Thanks in advance :)
qyang-nj commented
I personally haven't seen that error before, but I did encounter various problems regarding fbsimctl
. Make sure fbsimctl
is up to date.
qyang-nj commented
I just ran make debug
(which runs on iPhone Xs simulator) with Xcode 11.1 / iOS 13.1. I didn't reproduce this. Close for now.