Performance optimizations
pietervandermeer opened this issue · 1 comments
Dear Ajstarks,
Your shapes libs is looks very useful and I would like to use it to also make demo effects.. I tried for a bit on my PI3, but the performance seems low. It's extremely simple to use, though. Great API :) For instance, in the particles demo, it seems like it cannot handle more than 50 particles at 60 fps? Is there a reason for this? Can I disable some rendering settings, or should I reconfigure GLES? Please advise.
Cheers,
Pieter
Too I wonder about this. When I look at the CPU usage it is about 6% or 24% of a single core. Therefore, I am not sure why the performance drop with more than 64 points. I am running it on a Raspberry A+. The installation and compilation was straight forward following the README file. Thanks for this great contribution ajstarks. - Sent from my RPi A+