akaAgar/briefing-room-for-dcs

Objective progression

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Brief Description:

  • Unit objective info is hidden in brief (hide option)
  • Unit objective info is hidden in script status (hide option) until the previous objectives are completed
  • Units Inactive and hidden on the map until activated (Ships & Ground AA units exception but should not move)
  • Logic to activate units on the previous objective filter (Showing on map if not set to hidden by mission)
  • (Bonus) Granularity option to unlock Objective areas all at once. (Thinking Bundle so it's also activated if the previous one was too. While possible ordering will be very important for people doing advanced progression)

How does it work:

Why can't it be done in the ME quickly: