Transparency: Not really a bug, but a curious observation
gyanantaran opened this issue · 3 comments
gyanantaran commented
So, I was trying to reduce the opeacity, but maybe the blurring makes the opacity discrete (non-continous). Anyways, I ended with the following effect:
Here you can see that I have window.opacity = 0.0019607843132689597
, and the screen is completely transparent, but when I increase window.opacity by 0.0000000000000000001
, the screen goes completely opaque
I am just curious why that is the case. How did I get that number? I did a manual binary search!
Thanks
edit1: updated compressed screenshots
gyanantaran commented
"..goes completely opaque", I meant, drastically opaque.
chrisduerr commented
Just floating point stuff, not much of a surprise really.
kchibisov commented
Could be in the driver itself, because on e.g. my GPUs this value works fine.