Cutouts are broken
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alanszlosek commented
Used to be able to see through gaps in leaves, and through glass blocks. Something recently broke that. I vaguely recall messing with alternative shaders so users with slow GPUs can disable haze, so maybe that had something to do with it.
alanszlosek commented
Yep, was related to shaders. Forgot I was experimenting with another fragment shader, and it happened to be one that didn't discard pixels with an alpha value less that 0.5.
Fixed by dea5a56