Hardcore mode
Closed this issue · 3 comments
What do you think about implementing mode with higher difficulty? So there are only boost powerups and tunnels are being positioned a bit more differently so they make a harder way.
Great idea!
I am still learning, and this is my first libGDX game. Originally, there were no power ups, but my testers said the game was too hard, so I slowed it down and added the power ups. I do plan to implement a few other things, and this is one of them.
I have figured out how to make tappable buttons and hope to implement this soon.
Added 4 levels of difficulty that you can select with this commit:
6cdc14c
Each level increases the INCREASE of the speed, so the game gets exponentially faster.
The scoring is also adjusted as follows:
Score to win is (25000 + (50 points for each power up you snagged)) * level of difficulty!
This may need some tweaking.
Enjoy!